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Deck Name:The True Brujah
Created By:David Cherryholmes
Description:A toolboxy My Guy deck. Aim to get Nu and one other guy out. As the game progresses try to move another vampire out at reduced cost; clotho's can be used early to get to the unique vampire, later as influence, last as permanent actions on Nu -- re- prioritize as the game requires. Likewise, I factor in my stab at reading the table and influence available when deciding to bring up Nu or a small cap first, assuming I get Nu and an additional vampire in my opening crypt. There is a 97% chance of that. As I play it, I don't try to get too hyper with Nu, although a flurry of ninja-death can be a good way to move into the endgame. Taking one good, solid action and untapping to block is fine as you build up the permanent intercept or happen to draw into the Read the Winds. This will allow you to put steady, but mild, pressure on your prey and hamper, but not pound flat, your predator's game. One action is still a conservative estimate, even with the untap at the end, and the deck has twenty-three action cards and twelve carded action types (counting each piece of equipment and retainer). The combat elements can handle many other popular and effective combat styles. Fortitude, of course, completely foils it. When facing a fortitude deck, I tend to play one combat card that increases my strength. Use this Potence Ping to probe their hand, then try to get back into combat as quickly as possible and dump a mountain on their head when the fail to play a prevent. Decks that rely on celerity shouldn't be too much of a problem. Lapse will foil the maneuver away and the dodge, but the additional strikes can be death if you don't take them down in one shot. Nu's best defense in that case is that he is a nine cap, so strive to keep him topped off. Lapse handles most other combat fairly well. A swarm will probably take you down by sheer numbers, regardless of what method they are using. Keep blocking and keep their numbers down, and try to play Free State's Rant.
If you survive the early game, the deck will be a strong contender in the endgame. By that point you will likely have several untaps a turn with Nu, a Blood Doll and at least one permanent source of blood generation, permanent intercept, and an Assault Rifle.
 
Crypt: (12 cards, Min: 14, Max: 36, Avg: 6.50)
6  Nu           ani aus POT PRE pro TEM  9,  True Brujah
1  Hector Sosa  pre POT                  4,  Brujah
1  Hugo         POT pre vic              4,  Brujah Antitribu
1  Sela         cel obt POT PRE          6,  Brujah Antitribu, Bishop
1  Evangeline   cel pot pre              4,  Brujah Antitribu
1  Yuri         cel pot pre              4,  Brujah
1  Lupo         pot                      2,  Brujah
 
Library: (90 cards)
Master (16 cards)
1  Amusement Park Hunting Ground
3  Blood Doll
1  Coven, The
2  Dreams of the Sphinx
1  Fame
1  Giant's Blood
1  Guardian Angel
1  KRCG News Radio
2  Rack, The
2  Tabriz Assembly
1  Warzone Hunting Ground
 
Action (18 cards)
1  Ambush
1  Bum's Rush
4  Clotho's Gift
4  Enchant Kindred
2  Kiss of Lachesis
2  Legal Manipulations
4  Nose of the Hound
 
Action Modifier (8 cards)
8  Domain of Evernight
 
Political Action (2 cards)
2  Free States Rant
 
Reaction (3 cards)
3  Read the Winds
 
Combat (38 cards)
2  Decapitate
4  Drawing Out the Beast
4  Immortal Grapple
12 Lapse
4  Pushing the Limit
6  Taste of Vitae
6  Torn Signpost
 
Retainer (3 cards)
1  Homunculus
1  Mr. Winthrop
1  Raven Spy
 
Equipment (2 cards)
1  Assault Rifle
1  Palatial Estate
 
This file was last saved at 11:27:26 PM on 2/10/2003