Deck Name: | The True Brujah |
Created By: | David Cherryholmes |
Description: | A toolboxy My Guy deck. Aim to get Nu and one other guy
out. As the game progresses try to move another vampire out at
reduced cost; clotho's can be used early to get to the unique
vampire, later as influence, last as permanent actions on Nu -- re-
prioritize as the game requires. Likewise, I factor in my stab at
reading the table and influence available when deciding to bring up
Nu or a small cap first, assuming I get Nu and an additional vampire
in my opening crypt. There is a 97% chance of that.
As I play it, I don't try to get too hyper with Nu, although a
flurry of ninja-death can be a good way to move into the endgame.
Taking one good, solid action and untapping to block is fine as you
build up the permanent intercept or happen to draw into the Read the
Winds. This will allow you to put steady, but mild, pressure on your
prey and hamper, but not pound flat, your predator's game. One
action is still a conservative estimate, even with the untap at the
end, and the deck has twenty-three action cards and twelve carded
action types (counting each piece of equipment and retainer).
The combat elements can handle many other popular and
effective combat styles. Fortitude, of course, completely foils it.
When facing a fortitude deck, I tend to play one combat card that
increases my strength. Use this Potence Ping to probe their hand,
then try to get back into combat as quickly as possible and dump a
mountain on their head when the fail to play a prevent. Decks that
rely on celerity shouldn't be too much of a problem. Lapse will foil
the maneuver away and the dodge, but the additional strikes can be
death if you don't take them down in one shot. Nu's best defense in
that case is that he is a nine cap, so strive to keep him topped
off. Lapse handles most other combat fairly well. A swarm will
probably take you down by sheer numbers, regardless of what method
they are using. Keep blocking and keep their numbers down, and try
to play Free State's Rant. If you survive the early game, the deck will be a strong contender in the endgame. By that point you will likely have several untaps a turn with Nu, a Blood Doll and at least one permanent source of blood generation, permanent intercept, and an Assault Rifle. |
Crypt: (12 cards, Min: 14, Max: 36, Avg: 6.50) | |
6 Nu ani aus POT PRE pro TEM 9, True Brujah | |
1 Hector Sosa pre POT 4, Brujah | |
1 Hugo POT pre vic 4, Brujah Antitribu | |
1 Sela cel obt POT PRE 6, Brujah Antitribu, Bishop | |
1 Evangeline cel pot pre 4, Brujah Antitribu | |
1 Yuri cel pot pre 4, Brujah | |
1 Lupo pot 2, Brujah | |
Library: (90 cards) | |
Master (16 cards) | |
1 Amusement Park Hunting Ground | |
3 Blood Doll | |
1 Coven, The | |
2 Dreams of the Sphinx | |
1 Fame | |
1 Giant's Blood | |
1 Guardian Angel | |
1 KRCG News Radio | |
2 Rack, The | |
2 Tabriz Assembly | |
1 Warzone Hunting Ground | |
Action (18 cards) | |
1 Ambush | |
1 Bum's Rush | |
4 Clotho's Gift | |
4 Enchant Kindred | |
2 Kiss of Lachesis | |
2 Legal Manipulations | |
4 Nose of the Hound | |
Action Modifier (8 cards) | |
8 Domain of Evernight | |
Political Action (2 cards) | |
2 Free States Rant | |
Reaction (3 cards) | |
3 Read the Winds | |
Combat (38 cards) | |
2 Decapitate | |
4 Drawing Out the Beast | |
4 Immortal Grapple | |
12 Lapse | |
4 Pushing the Limit | |
6 Taste of Vitae | |
6 Torn Signpost | |
Retainer (3 cards) | |
1 Homunculus | |
1 Mr. Winthrop | |
1 Raven Spy | |
Equipment (2 cards) | |
1 Assault Rifle | |
1 Palatial Estate | |
This file was last saved at 11:27:26 PM on 2/10/2003 |